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(2 edits)

Very cool tool. I'm attempting to use this tool for blood splatter when an enemy gets hit.

One question: Animation Time... what is that based on? Is that mile-seconds? If not, maybe it should be so that if you need to time something based on how long a cycle of animation takes, it might be easier to connect the two if they were both working with mile-seconds. For example, if I knew that every frame would be there for 20 ms, and I have 12 frames of animation, I will know that I have 240 ms of animation and then I can delete my plane in 240ms.

One thought: It might be nice to have the looping ability to be a checkbox toggle and not just set by a variable. Could help to keep things simpler when using this tool for things that are not for 2D characters.
Still... a very cool tool... thank you.
M

Great extension. Thanks for doing this.  

I noticed a small glitch here. All sprites I create have some kind of a single pixel line on top of it. Do you know how to get rid if this? Tried different sprites they all have this issue. Sprites I am using have transparent background and the material is using transparent alpha channel.

I actually noticed the same thing on your Youtube video.

(+1)

Hi there, it’s really easy to fix, all you need to do is just turn OFF “Billinear Filter”, in order to do so, go to the iredit-irrlicht properties, and select the plane mesh in the irrlicht/irredit properties, go to materials tab, and turn OFF the “Billinear Filter”.

And these artifacts will go away from the top of the sprites, I did have mentioned this a few times in some of my videos, but I don’t remember exactly in which one.

Anyways, I hope the extension will be helpful to you:)

Perfect! Works now. Thanks again.