Very cool tool. I'm attempting to use this tool for blood splatter when an enemy gets hit.
One question: Animation Time... what is that based on? Is that mile-seconds? If not, maybe it should be so that if you need to time something based on how long a cycle of animation takes, it might be easier to connect the two if they were both working with mile-seconds. For example, if I knew that every frame would be there for 20 ms, and I have 12 frames of animation, I will know that I have 240 ms of animation and then I can delete my plane in 240ms.
One thought: It might be nice to have the looping ability to be a checkbox toggle and not just set by a variable. Could help to keep things simpler when using this tool for things that are not for 2D characters. Still... a very cool tool... thank you. M
I noticed a small glitch here. All sprites I create have some kind of a single pixel line on top of it. Do you know how to get rid if this? Tried different sprites they all have this issue. Sprites I am using have transparent background and the material is using transparent alpha channel.
I actually noticed the same thing on your Youtube video.
Hi there, it’s really easy to fix, all you need to do is just turn OFF “Billinear Filter”, in order to do so, go to the iredit-irrlicht properties, and select the plane mesh in the irrlicht/irredit properties, go to materials tab, and turn OFF the “Billinear Filter”.
And these artifacts will go away from the top of the sprites, I did have mentioned this a few times in some of my videos, but I don’t remember exactly in which one.
Anyways, I hope the extension will be helpful to you:)
← Return to Coppercube Extension
Comments
Log in with itch.io to leave a comment.
Very cool tool. I'm attempting to use this tool for blood splatter when an enemy gets hit.
One question: Animation Time... what is that based on? Is that mile-seconds? If not, maybe it should be so that if you need to time something based on how long a cycle of animation takes, it might be easier to connect the two if they were both working with mile-seconds. For example, if I knew that every frame would be there for 20 ms, and I have 12 frames of animation, I will know that I have 240 ms of animation and then I can delete my plane in 240ms.
One thought: It might be nice to have the looping ability to be a checkbox toggle and not just set by a variable. Could help to keep things simpler when using this tool for things that are not for 2D characters.
Still... a very cool tool... thank you.
M
Great extension. Thanks for doing this.
I noticed a small glitch here. All sprites I create have some kind of a single pixel line on top of it. Do you know how to get rid if this? Tried different sprites they all have this issue. Sprites I am using have transparent background and the material is using transparent alpha channel.
I actually noticed the same thing on your Youtube video.
Hi there, it’s really easy to fix, all you need to do is just turn OFF “Billinear Filter”, in order to do so, go to the iredit-irrlicht properties, and select the plane mesh in the irrlicht/irredit properties, go to materials tab, and turn OFF the “Billinear Filter”.
And these artifacts will go away from the top of the sprites, I did have mentioned this a few times in some of my videos, but I don’t remember exactly in which one.
Anyways, I hope the extension will be helpful to you:)
Perfect! Works now. Thanks again.