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NOTE:- I don't recommend or Encourage you guys to use the same assets as they are copyrighted to BANDAI NAMCO, neither I endorse such work. I used them for learning purpose and for my personal use. The assets are not the stuff that I am Showcasing here, it is the Javascript code that is used for Character Selection. It just showcase that it is possible to use High Quality textures and stuff in CopperCube to create AAA quality stuff in the engine as well.

This is a CopperCube project file intended to use for CC game developers with javascript programming knowledge. This file contains a clone (replica) of Tekken 7 Character selection UI.
It uses a custom-scripted Character Selection behavior scripted in Javascript. The behavior doesn't provide any controllable Editor based property. Everything is included in the code and can be altered or modified as per the preferences code is well commented so that it won't be hard to understand what the line of codes are doing behind the curtains.

The project contains nodes and folders with a short abbreviations like "BL" for the bottom left, "ML" for Middle Left. When studying the project you really need to open the irrlicht/irredit properties window. As most of the nodes contain multiple textures in their texture slots.

All the textures are embedded in the CCB file, and are of high quality ripped from the original "Tekken 7" Game, I don't own any rights to those textures and don't recommend using them in your projects.

The project comes to run on a 4K resolution by default as it is tend to be AAA quality project but you can change that in the publishing settings.

The project comes with a sound file that you need to relink in the project to the 3D sound node otherwise the selection sound will not play.

Along with the character selection, there is a transition effect for the names and character avatars and Other images. As you go through the code you will get to know that there have been many irredit/irrlicht properties have been used in order to achieve transitions and switch between different textures.

There is already a showcase video of the project on my Youtube channel that you can watch on the top right of this page.

Please note that this project is not meant for non-coders, I  will not be able to issue a refund if you purchase the project and ask me for refunds due to a lack of programming knowledge. So please make sure that you are investing your money in the right asset. I will recommend you purchase something else that might benefit you if you are a non-coder. The supported platform for this project is Windows.

To watch tutorials and demonstration videos, You can also subscribe to my YouTube Channel here:- https://www.youtube.com/channel/UC_yfoGEKkmY63tnyy6hR7ZQ

For any questions or bug reports, you can contact me on my Discord Server here:-

https://discord.gg/RKcq89S7uA

If you like this  Coppercube project, you might also be interested in my other demos and extensions  for CopperCube too, you can get them for free from my website:- https://vazahat.github.io


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Click download now to get access to the following files:

Tekken 7 Character Selection UI.zip 181 MB

Comments

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(1 edit)

Hi, I'd like to use it with WebGL; even tho I'd need to get rid of some parts. 
Can you tell me what I need to change to get it working for WebGL?
I've tested it; but after Texture loading I'm getting the following error within the console.log: behavior_Character_selection: TypeError: a.hd is not a function

Thanks - Awesome work!

Update: I do see your script within CC; but how can I edit it like you've shown it in your video (VSCode).

(1 edit)

Hi there, unforunately I didn't tested it for webGL as my  main development environment is windows based, but I think that it should work just fine for webGL too. I will test it for webGL and will provide you further information regarding webGL.
For editing the script , you need to go to your CopperCube extensions directory generally located at Documents/Coppercube/extensions/

and look for "behavior_Character_selection.js" file and then you need to open it in (VS Code) so that you can edit it as per your requirements.

Thanks for the purchase :) Glad that you like it. :)

(1 edit)

Would be great if you could have a look at WebGL - I'm a bit lost....
Also I'm only interested in the script; I won't publish it or use any of these images/characters. I do respect the artwork and the work all these artists put into it. Awesome job!

You probably should sell the script by itself; with a test-ccb scene which includes free images only. It would be the same for you; without infringing other artists work.

Thanks for the script!

(1 edit)

As you can already see, I am not selling the images and textures, you can already download these images from hundreds of sites available on the internet. If you have read the description of the page then I have already mentioned it in text that I don't own any right to the assets used in this project and I don't recommend using them in the project I am only selling the code (behavior) for the selection of the characters.
I respect the work of artists as well, and just for your satisfaction, I will replace the texture images with free images. 

I also tested it on webGL but I think it won't work on webGL. It doesn't load the game at all for me. Maybe due to the texture size and resolution.

Thanks again. Even I won't use it now; its part of my test collection if I'm building something new - perfect!

Hi, I just tested it for webGL and found that the behavior code does work for the webGL as well, however, there is a bug in CC that when you have your camera setup in top-view mode, it won't render the game and the screen will appear black, So arrange the UI elements relative to a different camera mode like Front view, Leftview or any other view and everything will work just fine.