A downloadable Extension

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A CopperCube behavior that allows having a custom path with path nodes and simple features.
Different actions to execute at different times. Loop path and AI stop feature on encountering player.
Comes with a demo file to showcase the usage.

Update 1.2:- Patrol mode.

 - Major bug fix of memory leak and other fixes.

Usage:- Watch the video below for usage.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGlitched Velocity
Tags2D, 3D, coppercube, Game Boy, Game engine, GameMaker, vazahat

Download

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Click download now to get access to the following files:

ccb_behavior_custom_path_AI.zip 805 kB

Comments

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(1 edit)

This is really great. I have one suggestion/request. This system is assuming that it would only be used for enemy AI. I totally understand why it would be set up this way, but I find my self in a situation where I would like my player to move along a path. The main issue would be that I would need to be able to control it's movement along the "path". So what I suggest/request is to have a variable for the "Speed" property. This way a dev (me) can set it up so that when a key is pressed the "Speed" variable can be set to 0.05 (or what ever) and when it's released, it can be set to 0. This way the player can start or stop on it's journey around the path. This could also offer a dev more control with enemy AI. They could use this to decide when an enemy AI should start on the path.  What do you think? Does this make sense?
Thank you

Проверил, всё замечательно работает. Благодарю.