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The "Directional Proximity" behavior,  which comes as a convenient prefab along with the necessary components and settings.

With the "Directional Proximity" behavior, you can easily create interactive elements in your game that respond to the presence of other objects in their proximity. This behavior allows you to define a specific direction from which you want the proximity to be detected.

To use this behavior, use the prefab and simply attach it to the object in your game that you want to monitor for proximity events. Within the behavior settings, you can choose the specific direction from which the object should sense other objects.

 For example, if you want a character in your game to trigger a special animation when another character approaches from the left side, you can easily accomplish this using the "Directional Proximity" behavior. Similarly, you can specify actions to be executed when the object leaves the proximity.

Watch the video tutorial for the usage of this behavior:-


For any questions or bug reports, you can contact me on my Discord Server here:-https://discord.gg/RKcq89S7uA

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Click download now to get access to the following files:

ccb_behavior_directional_proximity.zip 419 kB

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