Realtime Texture LOD (CopperCube extension)
A downloadable Extension
Download NowName your own price
A Coppercube shader action that allows you to do real-time texture mipmapping, You can adjust LOD levels for textures applied to any 3D model.
Usage is very simple and doesn't require any specific instructions. Just use it as any other shader action.
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Glitched Velocity |
Genre | Platformer, Shooter |
Tags | 2D, 3D, coppercube, FPS, GameMaker, Shaders, Textures, vazahat |
Download
Download NowName your own price
Click download now to get access to the following files:
action_JIC_Lod_filter_v1_2.zip 2 kB
Comments
Log in with itch.io to leave a comment.
Does it actually optimize the game
The LOD filter can improve optimization by reducing memory bandwidth usage and ensuring appropriate texture sampling, which can reduce the workload on the GPU. However, the overall impact on performance will depend on the specific use case and the complexity of the shaders being used.
In case of CopperCube, I believe the performance would be of negligible amount, as the shader doesn’t automatically adjust the mipmap levels based on the camera distance. It can be used as helper function, and mostly helpful where you want to create low res game in the old PS2 style, so use this shader to change the mipmap levels.
Very helpful