Update v3.3 ( Added Fog support)
In this update of the shader, I have used a different approach for light data transfer (previously it was calculated in the vertex shader that was consuming a lot of semantics), now the calculation has been moved to pixel shader which also opens up the possibility to use more lights at a time.
This update also brings a major addition to the shader that is Fog support, yes it is now possible for the objects on which the shader is applied to render the CC's default fog system. You can check out the demo that comes with this update which shows the fog support.
A new parameter has been added to the shader properties to exclude the object to from the global fog, which means that you can exclude an object from rendering the fog. All you have to do is to uncheck the boolean "Fog Enabled".
Hope you like this new update! Cheers :)
Files
Get Light Shader v4.1
Light Shader v4.1
Custom Light Shader v4.1 for CopperCube 6 Game engine
Status | Released |
Category | Assets |
Author | Glitched Velocity |
Tags | Asset Pack, Creative, Game engine, Shaders, Visualization |
More posts
- Update v4.1May 29, 2023
- Major Update v4.0May 24, 2023
- Update v3.4.1Jul 26, 2022
- Update version 3.4Jul 25, 2022
- Update v3.2Apr 04, 2022
- Version 3.1Mar 03, 2022
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