Light Shader v4.1
Devlog
- May 29, 2023 by Glitched Velocity2#Light shader, #update, #v4.1, #GV, #Glitched, #Velocity, #Vazahat, #CopperCube, #Extension, #Shader, #Lights, #Spot, #FlashHi, this is a new update to the shader to v4.1, it's not been long since I updated the shader to version 4.0, but here I am with another update. This update brings some changes to the shader action, m... Continue reading
- May 24, 2023 by Glitched Velocity2#Light, #shader, #Coppercube, #update, #3D, #2D, #spotlight, #flashlight, #v4.0, #Vazahat, #neophyte, #glitched, #velocityIn this update v4.0, the shader has been heavily modified with a whole new javascript codebase, and now has a lot more functionality and usability, however, there are some drawbacks as well. Here are... Continue reading
- March 03, 2022 by Glitched Velocity#Shader, #CopperCube, #game, #3D, #2D, #Light, #Custom, #Specular, #Normal, #Assets, #SourceUpdated the Custom Light Shader for Coppercube to version 3.1. Added a new feature, now Light's visibility data gets automatically captured and used for toggling light on and off. You can change the v... Continue reading